Day 3 - Practice Plan

The Standard Practice Plan template is implemented. After 4-5 practices of following the same routine, day to day, the kids and coaching staff can anticipate the flow of activities of a practice.

The resulting increase in efficiency and productivity makes practices more fulfilling and fun for everyone.

The Playing Catch Practice aspect of the daily practice plan is now a bedrock 'Drill'. The players train the batting swing and the pitching/throwing motion each day before breaking out to play catch.

The drill wraps up with a Skill segment. We rotate through the same three drills: (1) Replaying the Ball (2) Relay Footwork (3) Receiving a Throw at a Base (the full sequence of actions). The good habits built through these skills impact almost every aspect of the game beyond batting and pitching.

Another step is taken in teaching Coordinated Team Play with the introduction of the movement responsibilities of the Pitcher, and coordinating the infield with the outfield.

Relay Footwork skills, and the Relay Play from the outfield to home plate, are introduced.

0:00-0:15 

Skill Building Warm-up

  1. Backing up Bases (Outfielders)

  2. 1-6 Play (Turn Glove Side)

  3. Replaying the Ball

 

 

0:15-0:40

Playing Catch Practice

Instruction

Batting:  Sideways Karate Chop

Pitching & Throwing:  Anchor | Move Feet

 

No Bat Drills / No Ball Drills

  1. Pitching 

  2. Position Player Throwing   (35’ | 60’: Move Feet)

  3. Relay Footwork  (‘Turn Glove Side’) - Teach

 

 

0:40-1:10

Team Drills

Teach:  

(1)   I am going to GO GET the ball  

(2)   3 Players in the Middle of the Field  (SS, 2b & P)  

           ...Always move towards the ball

 

Drill: MIF/P Movement - Balls Hit to LF/RF

 

Teach: Cut-Relay to Home

Drill: Cut-Relay to Home (Mini)

 

1:10-1:15 <Break>

1:15-1:30       

Batting Practice Structure - Review

 

Review with Players (using Mini Diamond)

[cones, representing 12 players, set out in advance]

Group 1

Offense

  1. Base Running  -  Reacting to balls off the bat at 1B

  2. Tee Station

  3. Live Batter:  No ‘One Mores’ (run to first after last swing)

Group 2

Defense

  • Play balls off the bat  (‘6th inning of Championship Game’)

  • Ground Balls:  get in front TO CATCH

  • Fly Balls:  ‘Mine’ (not, ‘I Got It’)

 

Group 3

Skills Station

  • Pitching & Wiffle Ball Batting

  • Catcher Review: (1) Stance  (2) Target  (3) Reach Forward

 

 

1:30-2:00

Batting Practice - 12-Player Drill

  I.  Batting:  Live Wiffle Balls  |  Tee Work

 II. Defense:  Balls off the bat

III. Skills Station:  Pitching  |  Live Wiffle

 

BATTING

Instruction

Sideways Karate Chop (w/Switch Heels ...Legs start the action):

(1) Bent Elbow Drives first (Leads the action)

      ...Straight forward, alongside the body

    Top-hand is near the armpit when Elbow Drive is complete

(2) Hand & Forearm then snaps sideways (Palm of hand facing up)

…#1 & #2 are consecutive movements; one continuous movement)

 

Conclusion of Action:

- Hand is approximately even with front foot

- Elbow is bent, and alongside the torso

 

 

No Bat Drills

  1.   Twist                        4 seconds   x2

  2.   Turn Back                 x5

  3.   Switch Heels           x5 (Coach, “Turn Baaack, Switch”)

  4.   Sideways Karate     x10 (Coach, “Turn Baaack, Switch”)

 

 

Tee Work

(confirm Relationship of feet to Tee Stem/Ball)

  1.  Switch Heels (Check Balance: awareness)

  2.  Sideways Karate Chop  (Elbow Leads the action)

 

PITCHING & THROWING

Pitching Instruction

Drive & Pull (Anchor)

  • Pull action stops when the elbow reaches the side of the torso

  • Anchor position is held until throwing action is complete

(Note: Position Players also Anchor ; their pull stops a bit prior to torso)

 

 

Drive, Pull-Snap (Demo the Actions)

  1. Drive & Pull   (Leg, Elbow)

  2. Wrist Action  (Wrist)

  3. Snap Down  

 

 

Throwing Instruction

  • Move Feet to Throw

  • Head straight towards target the entire action (‘Steering Wheel’)

  • Shuffle Feet.  Drive hard off back foot.  Gain Ground.

  • Wrist snaps down; arm remains at shoulder level

  • Keep momentum going forward after throwing …’Follow Your Head’

(The upper arm moves sideways, as elbow goes forward. The ‘throw’ is a ‘slinging’ action.  Watch the arm action of these MLB Shortstops)

 

No Ball Drills

  • Turn & Pull  (Anchor)   x5

  • Drive & Pull  (Anchor)  x5

  • Wrist Action                  6-7 seconds

  • Shuffle   (3 shuffles)     x2

  • Shuffle, Shuffle, Pull-Snap …momentum (‘Follow Your Head’)   x2

 

  • Seasaw                           x5 (allow torso to Tilt)

  • Snap Down                    x5 (allow torso to Tilt)

  • Rocking                           4 seconds

Receiving Throws

  • Move Feet to Catch   x1 each way

Playing Catch Practice  

  •  Rocking from 35’: Drive & Pull (Anchor focus)

  •  Rocking from 35’: Pull-Snap (Pitch Down Angle)

  

 

Skills Station (Batting Practice)

  • Rocking from 35’: Drive & Pull (Anchor focus)

  • Rocking from 35’: Pull-Snap (Pitch Down Angle)

 

Skill Building Warm-up

Relay Footwork

Objectives

  • Players develop awareness that, in most cases, the Cut-Relay Player needs to adjust their positioning when preparing to receive a throw from an Outfielder.

  • Develop Cut-Relay Player footwork.

  • Make a habit of always ‘Turning Glove Side’ to make a relay throw.

 

Set up

  • Players work with their throwing partner

  • All players in one row start with a ball.  Coach calls out ‘”Ready Position!” to the other row of players; then hollers “Move Your Feet!” to the players with the ball (emphasizing the importance of proper throwing technique).

  • Receiving players ‘Move Their Feet to Catch’, ‘Turn Glove Side’, then Move Their Feet to Throw (towards an imaginary target).

  • Action is repeated, on the coaches call, with the original receiving group now throwing.  Repeat, having each group throw 2-3x.

 

What Will Go Wrong

  • Players, after Turning Glove Side, can be lazy about ‘Moving Their Feet to Throw’ (Gaining Ground towards their ‘target’)

  • Fix: Coaches make it clear that there is an expectation that players execute technically sound footwork throughout the Cut-Relay Player series of actions ...we are building good habits.

 

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